A downloadable asset pack for Windows

Buy Now$1.00 USD or more

(version 2.6.1)

In this example I'm showing how to use mp_grid in GameMaker:Studio/GameMaker Studio 2, create a path from it, display this path as points, and move on click, like for example in Heroes III game. Fully commented code.

In version 2.6.0:

  • fixed a bug, when enabled limit of moves per turn, that first step wasn't substracted
  • extended that on end of turn you need to click message to refill movements limit (limit_autoreload = true will work as in 2.5.0)
  • displaying percentage bar of movements left if limit per turn is enabled
  • first release for GameMaker Studio 2.x

In version 2.5.0:

  • you can choose between creating movement path on click, or on every mouse movement
  • all code with enabling/disabling features is moved to demo object, so importing non-demo named objects will give you working game without ability to change things in runtime like in this demo
  • when changing smooth path to true/false, a path is drawn for a second like with debugging turned on, to see difference

In version 2.2.0:

  • you can switch between smooth animating of player movement, or aligning to grid

In version 2.0.0:

  • better graphics
  • you can change that path should be diagonal or straight
  • you chan change that path is smooth or not
  • you can limit number of moves
  • you can set limit of number of moves between 3 and 10
  • you can display debug path
  • you can do all above when running game without changing any line of code!
  • when you arrive to city, it name will display

CLICK TO SEE DEMO (Updated to github since Dropbox removed HTML support).


Buy Now$1.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

HeroesPro.gmz 40 kB
HeroesPro.yyz 112 kB

Development log

Leave a comment

Log in with itch.io to leave a comment.