Movement like in Heroes III [GameMaker Studio]
A downloadable asset pack for Windows
Buy Now$1.00 USD or more
(version 2.6.1)
In this example I'm showing how to use mp_grid in GameMaker:Studio/GameMaker Studio 2, create a path from it, display this path as points, and move on click, like for example in Heroes III game. Fully commented code.
In version 2.6.0:
- fixed a bug, when enabled limit of moves per turn, that first step wasn't substracted
- extended that on end of turn you need to click message to refill movements limit (limit_autoreload = true will work as in 2.5.0)
- displaying percentage bar of movements left if limit per turn is enabled
- first release for GameMaker Studio 2.x
In version 2.5.0:
- you can choose between creating movement path on click, or on every mouse movement
- all code with enabling/disabling features is moved to demo object, so importing non-demo named objects will give you working game without ability to change things in runtime like in this demo
- when changing smooth path to true/false, a path is drawn for a second like with debugging turned on, to see difference
In version 2.2.0:
- you can switch between smooth animating of player movement, or aligning to grid
In version 2.0.0:
- better graphics
- you can change that path should be diagonal or straight
- you chan change that path is smooth or not
- you can limit number of moves
- you can set limit of number of moves between 3 and 10
- you can display debug path
- you can do all above when running game without changing any line of code!
- when you arrive to city, it name will display
CLICK TO SEE DEMO (Updated to github since Dropbox removed HTML support).
Purchase
Buy Now$1.00 USD or more
In order to download this asset pack you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:
HeroesPro.gmz 40 kB
HeroesPro.yyz 112 kB
Development log
- 2.6.1 UpdateMay 25, 2017
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