A downloadable asset pack for Windows

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(version 2.2.0)

In this example I'm showing how to use mp_grid in GameMaker:Studio, create a path from it, display this path as points, and move on click, like for example in Heroes III game. Fully commented code.

In version 2.5.0:

  • you can choose between creating movement path on click, or on every mouse movement
  • all code with enabling/disabling features is moved to demo object, so importing non-demo named objects will give you working game without ability to change things in runtime like in this demo
  • when changing smooth path to true/false, a path is drawn for a second like with debugging turned on, to see difference

In version 2.2.0:

  • you can switch between smooth animating of player movement, or aligning to grid

In version 2.0.0:

  • better graphics
  • you can change that path should be diagonal or straight
  • you chan change that path is smooth or not
  • you can limit number of moves
  • you can set limit of number of moves between 3 and 10
  • you can display debug path
  • you can do all above when running game without changing any line of code!
  • when you arrive to city, it name will display


More information

Published152 days ago
Release date191 days ago
Tagsclick, engine, example, game, grid, heroes, maker, movement, studio
Asset licenseCreative Commons Attribution v4.0 International


Buy Now$1.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $1.00 USD. You will get access to the following files:

HeroesMovementPro.gmz 39 kB

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